Chroma Rush

For all possible perks, check out Chroma Rush over on d2gunsmith.com

Chroma Rush is one of the many beautiful new weapons available in S14. It’s a 720 RPM Rapid-Fire Frame Auto Rifle; the only available in the game apart from Arctic Haze. See how they compare over on light.gg. Artic Haze suffered from a punishing base recoil and a lack of stability and damage-dealing perks whereas Chroma has both of those in spades.

PvP Rolls

AR’s were most recently meta a few seasons back when the 600 RPM variant dominated the Crucible. They’ve since been tuned a bit and haven’t seen much play since the dawn of 120 RPM Hand Cannons. 720s are a bit more interesting since presumably a faster rate of fire means more flinch, and flinch is how ARs win gunfights against their slower, more stable-shooting brethren.

  • As a 720 RPM Auto, Chroma’s base Aim Assist and Stability are very good. I’d like to avoid spending the core slots on perks that provide incremental benefits to those very good stats, like Dynamic Sway Reduction or Tap the Trigger. These perks buff already strong core attributes. Don’t get me wrong; they’re phenomenal perks, but you already knew that.
  • I’m also avoiding an emphasis on Range. If you spend every column on maximizing Range, you’re adding a whopping 3m of falloff at the cost of otherwise S-tier perks.
  • Its base Recoil is 45 and I’ve made great use of several rolls that have no Recoil-adjusting Barrels.

All of that being said, nearly every perk in the final two columns is terrific. E.g. Thresh is great, but I’m not calling it out here because you don’t need a wishlist to tell you it’s a good perk (i.e. it needs to harmonize with another perk or combo of perks on the weapon to warrant being part of a roll.)

“Catching Fire”

With Heating Up and Kill Clip going, Chroma Rush feels like a longer-range Recluse. Kill Clip takes you from an optimal TTK of 9h1b/0.77s to 6h2b/0.60s and your body shot TTK from 1.17s to 0.83s. Heating Up seems practically designed for Auto Rifles, buffing your Accuracy, Stability and Recoil 🤯 “But Slif, Heating Up will go to waste while I’m reloading to proc Kill Clip”. The reload is snappy; you’ll have time. Throw on some some Auto Rifle reload mods if you’re concerned.

  Barrels [ 22%]: Smallbore
  Mags    [ 28%]: Steady Rounds
  Perks 1 [ 16%]: Heating Up
  Perks 2 [ 16%]: Kill Clip
  MWorks  [ 25%]: Stability MW
Variant Chance 1 in ?
🔥🔥🔥🌟 Collector’s Edition 0.04% 2268
🔥🔥🔥 CE (+barrels) 0.18% 549
🔥🔥🔥 CE (+magazines) 0.13% 756
🔥🔥🔥 CE (*masterworks) 0.18% 567
🔥🔥 (+barrels, +magazines) 0.55% 183
🔥🔥 (+barrels, *masterworks) 0.73% 137
🔥🔥 (+magazines, *masterworks) 0.53% 189
🔥🔥 (+barrels, +magazines, *masterworks) 2.18% 45
🔥 (*barrels, *magazines, *masterworks) 2.78% 36

“Color Wheel”

This is similar to the above roll, swapping out Heating Up in exchange for Tunnel Vision, which perhaps more synergistically procs on reload along with Kill Clip.

  Barrels [ 22%]: Smallbore
  Mags    [ 28%]: Steady Rounds
  Perks 1 [ 16%]: Tunnel Vision
  Perks 2 [ 16%]: Kill Clip
  MWorks  [ 25%]: Stability MW
Variant Chance 1 in ?
🎨🎨🎨🌟 Collector’s Edition 0.04% 2268
🎨🎨🎨 CE (+barrels) 0.18% 549
🎨🎨🎨 CE (+magazines) 0.13% 756
🎨🎨🎨 CE (*masterworks) 0.18% 567
🎨🎨 (+barrels, +magazines) 0.55% 183
🎨🎨 (+barrels, *masterworks) 0.73% 137
🎨🎨 (+magazines, *masterworks) 0.53% 189
🎨🎨 (+barrels, +magazines, *masterworks) 2.18% 45
🎨 (*barrels, *magazines, *masterworks) 2.78% 36

PvE Rolls

I absolutely love 720 RPM Autos in PvE; perhaps my favourite weapon type across all of Destiny. I was sad to see my beloved Steelfeather Repeater be sunset but c’est la vie. Of the new perks on Chroma Rush (Heating Up, Tunnel Vision and Adrenaline Junkie), only Adrenaline Junkie is compelling in PvE. It does work, but only in niche situations where you can keep your grenades up. Sure there are builds that can do that, but you don’t need this wishlist to tell you that you’re looking for a single perk.

Here we’re going with old reliable combos. Subsistence was recently buffed to ease off the penalty to your reserves, and is an absolute S-tier perk now.

“Still Life”

Both Subsistence and Rampage form the core of this roll.

  Barrels [ 22%]: Hammer-Forged Rifling
  Mags    [ 28%]: Accurized Rounds
  Perks 1 [ 16%]: Subsistence
  Perks 2 [ 16%]: Rampage
  MWorks  [ 25%]: Range MW
Variant Chance 1 in ?
🍊🍊🍊🌟 Collector’s Edition 0.04% 2268
🍊🍊🍊 CE (+barrels) 0.17% 604
🍊🍊🍊 CE (+magazines) 0.13% 756
🍊🍊🍊 CE (*masterworks) 0.18% 567
🍊🍊 (+barrels, +magazines) 0.50% 201
🍊🍊 (+barrels, *masterworks) 0.66% 151
🍊🍊 (+magazines, *masterworks) 0.53% 189
🍊🍊 (+barrels, +magazines, *masterworks) 1.98% 50
🍊 (*barrels, *magazines, *masterworks) 2.78% 36

“Captured Moment”

Same as the roll above, centered around Feeding Frenzy and Kill Clip.

  Barrels [ 22%]: Hammer-Forged Rifling
  Mags    [ 28%]: Accurized Rounds
  Perks 1 [ 16%]: Feeding Frenzy
  Perks 2 [ 16%]: Kill Clip
  MWorks  [ 25%]: Range MW
Variant Chance 1 in ?
🖼🖼🖼🌟 Collector’s Edition 0.04% 2268
🖼🖼🖼 CE (+barrels) 0.17% 604
🖼🖼🖼 CE (+magazines) 0.13% 756
🖼🖼🖼 CE (*masterworks) 0.18% 567
🖼🖼 (+barrels, +magazines) 0.50% 201
🖼🖼 (+barrels, *masterworks) 0.66% 151
🖼🖼 (+magazines, *masterworks) 0.53% 189
🖼🖼 (+barrels, +magazines, *masterworks) 1.98% 50
🖼 (*barrels, *magazines, *masterworks) 2.78% 36